Basilicus
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Basilicus

Worldbuilding
on a galactic scale

About Basilicus | New to Basilicus? | Building guide | Basilicus Prime Galaxy | Star system list


Welcome to Basilicus!

The universe is big...
Basilicus Prime
Avoepi-Larru
Crystaldeep

The universe is big...

Why not start here?

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Basilicus Prime

The place where it all began.

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Avoepi-Larru

A void ready to be built.

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Crystaldeep

The home of the Kelosians.

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The universe is big...
Basilicus Prime
Avoepi-Larru
Crystaldeep

This month's featured article

Coselli Map
Cosseli is the largest city on the planet of Ma'Paler. The city is broken into nine districts that divide the city, which sits along the eastern coast of the Aebrey Ocean. Cosseli has long been known as a tourist and educational center. Cosseli continually has some of the most tourists of any of the Core Worlds in the Avopei-Larru galaxy. Cosseli is also home to many of the most prestigious universities in the galaxy. SkyTram began its first run in Cosseli and has since become one of the largest of SkyTram's systems. Founded in 5412 BKR, Cosseli has... (more...)

Recently featured: Tatah TetelVendian EmpireKelos System

Gallery

Constructing a galaxy

Basilicus is a world-building project focused in the Basilicus Prime Galaxy, a fictional galaxy home to both advanced and feudal societies. Although, several civilizations have ventured off into neighboring star systems; several others have not reached the technological knowledge to traverse the four corners of their own planet.This leaves a wide range of possibilities open to a world-builder, as there are hundreds of locations, organizations, creatures and technologies waiting to be envisioned. Anything from castle dotted landscapes to Mega-Utopian societies. The only limitation world-builders have, is how far their imagination will take them.Visit the Step by Step and Building Worlds articles to become oriented.

Worldbuilding?

Have you ever finished reading a book or watching a movie/TV show and wondered what the rest of its world was like- this is were worldbuilding could trace its beginings. If its was not for J. R. R. Tolkien, Gene Roddenberry, George Lucas and countless other dreaming up their worlds, we would not have some of the most beloved universes and worlds today. Not to forget, the countless amounts of people who spent days, weeks, months and even years creating the backstories to these works. Think about how bland Star Trek and Star Wars would be, without all of these other works. So, let your imagination run wild, and maybe one day, we will be dreaming up stories and writing novels about your worlds.

Building guides

Some of these are still being worked on. More will be added and updated soon.

Guidelines

  • Basilicus should be consistent like an actual place. If you make a change, make sure to change all applicable articles.
  • Before changing an established concept, try to adapt your own work or discuss it on a talk page.
  • Create your own planet, system or sector, or find unwritten locations within existing places.
  • If you have a question regarding an article, ask on the talk page. You may also ask another editor directly on their talk page. The community will respond and help you out.
  • Do not include any copyrighted material or images in these articles. Basilicus uses the CC BY-SA license, and they will conflict with the license.
  • Use the sandbox to practice MediaWiki markup.

News

Wiki
It only seems like yesterday we all rolled up our sleeves and tackled the quite ambitious task called "Basilicus". From the beginning it was meant to be the largest and most detailed virtual world ever created. Hyperbolic and idealistic mission statements aside, the intent was to create a very detailed fictional setting for anyone to use in their fiction and games. Speculative fiction is saturated and Basilicus is an attempt to put everything in one place, for free, for everyone. I'm inspired that even after I retired the community persisted and now as I return, I believe it is important to, as the founder, drive energy back into the mission and transform this flickering symbol into a ground-breaking reality. Please jump in, join the discussions, and most importantly build. Also stay tuned, some major community developments are underway. --Laveaux 00:37, January 8, 2010 (UTC)

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